There are different types of goals you can achieve in
Dissent on Mars. In this post, we're going to look at global goals and long-term goals, which are used together to compare the performance of different societies.
Long-Term GoalsLong-term goals measure the performance of your society using a variety of different metrics. Here are some you can expect to see:
An Efficient Economy - Create an economy that meets everyone's needs while achieving minimum waste.
Low Economic Inequality - Create a society where income and wealth inequality is low.
Martian Job Lovers I - Create a society where everyone loves their job.
No Poverty - Create a society where no one lives in poverty.
No Unemployment - Create a society where there's no unemployment.
These goals measure the impacts of your society on everyone, not just your main character. The most important one is called "Living Utopia", and it requires you to do all of these things and more without the government intervening. Most testers think this one is the hardest!
Global GoalsGlobal goals can be achieved across every society on Mars, and they're used to keep track of how many long-term goals you've achieved with different societies. Here's an example:
Long-Term Achiever I - Achieve 7 long-term goals with every system across all societies.
The ultimate goal of the game is to compare different societies by achieving goals. Each society has different pros and cons, so each goal's difficulty will change based on your design. For example, you may find that it's harder to achieve low economic inequality in one type of society, but easier in another.
ConclusionHopefully, this gives you an idea of how global goals and long-term goals work in the game. In my next post, I'm going to talk about short-term goals which are randomly generated based on colonist requests.
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wishlist and follow the game so you can stay connected! It would be great if you could tell your friends about it too.
Thanks for reading,
Michael